Choppy & Semi-Cold Tables

     When I first start to play, I watch the rolls of the first two shooters. If they are throwing only a few numbers before they seven out or only make one point before sevening out, I determine that the table is choppy or turning cold. I then adjust my bets accordingly.
     If there are a lot of numbers being thrown before the shooter sevens out, I make two $6 place bets on the six and eight, even if it's the point. I take both place bets down after the first hit or when the dice have been rolled for six times. 
     Another betting strategy is to make the place bets on the six and eight, and if the shooter throws one of your numbers within the first three rolls, you would leave the bet working and start your count over. Anytime your number isn't thrown after three rolls, prepare to take them down on the sixth roll. For more info see-place bet betting guide.
     If, during the course of the shooters roll, a four or ten is thrown, I make a no four or no ten bet for $40. I leave the no four or no ten bet up until a seven is thrown or I lose the bet. Be mindful of how many times a four and ten show up. Sometimes there is a preponderance of one number. If so, don't make a no four or no ten on that number. You can make two $5 don't come bets after four rolls instead.
     If the shooters are sevening out after a few rolls, I'll make two $5 don't come bets and lay full odds if either one is a four or a ten.
     I don't make a pass/don't pass line bet in either case.
     I'll continue to bet this way until a shooter makes two passes in a row. When that happens, I start to bet the hot system.
     If two shooters in a row seven out, I start to bet the cold system.


My system of betting for:

Starting table play
Choppy & semi-hot tables
Hot tables
Cold tables

An example of this system in play

     Shooters are only making an occasional point. Not many numbers are being thrown. You determine that the table is getting cold.
     You make two $6 place bets on the six and eight and will take them down after one hit or six rolls. The shooter throws an eight on the first roll so you take your bets down. Shooter sevens out on the second roll.
     Thinking that the table is getting colder you start making don't come bets after the next shooter establishes a point. You have a don't come on the five and a don't come on the four. You lay full odds on the four. Shooter sevens out. You win.

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