PLAYER COMFORT AND TRACKING

D1

D

B

D

D1

While settling into a table as described

HOOK

             

HOOK

in an associated "CRAPPER'S FLOW

D2

   

4

5

6

8

9

10

 

D2

CHART", other issues need be looked

DROP

. . . . . . . . . . . . . . .

DIE AXIS

. . . . . . . . . . . . . . .

DROP

into. First and foremost, if one is to do

       

Straight Away

     

a job well, comfort in that endeavor is

D3

8 inches

. . . .

COME

. . . . .

CENTER

. . . . .

COME

. . . . .

8 inches

D3

very important. A suggested list:

   

BETS

 

BOARD

 

BETS

   

North

ZONE

. . . . . . . . . . . . . . .

DIE AXIS

. . . . . . . . . . . . . . .

ZONE

South

1. clothing allowing freedom of motion

D4

       

Straight Away

     

D4

2. very comfortable shoes

 

:

_ _ _

P A S S L I N E  

_ __ _

:

 

3. an empty bladder

S4

HOOK

             

HOOK

S4

4. well rested

S3

S2

S1

S

S1

S2

S3

5. being totally aware and alert

6. positive attitude

D1

D

B

D

D1

Comfort is not only important to you as

HOOK

             

HOOK

an individual, it strongly influences other

D2

   

4

5

6

8

9

10

 

D2

players as well. Knowing this, you can

               

DROP

take advantage of other player's comfort

                 

zone as part of your tracking scenario.

D3

   

COME

 

CENTER

 

COME

 

8 inches

D3

   

BETS

 

BOARD

 

BETS

   

Look out, I'm going to throw another

North

 

.

. . . . . . . . . .

DIE AXIS

. . . . . . . . . . . . . . .

ZONE

South

"1/3.....2/3rd's" analogy out there to

D4

 

:

   

Straight Away

     

D4

dwell on. There are 16 table positions as

 

:

_ _ _

P A S S L I N E

_ _ _ _ _ _ _

 

charts reflect. Of those 16, 1/3rd are

S4

HOOK

:

           

HOOK

S4

less than desirable in regard to comfort,

S3

S2

S1

S

S1

S2

S3

2/3rd's are optimum simply because of

reasonable accessibility. The "STICK'S"

L/H...R/H have been omitted as being

D1

D

B

D

D1

preferred because of their constant

HOOK

             

HOOK

aimless wafting about of the stick and

D2

   

4

5

6

8

9

10

 

D2

bulky presence as they go through their

DROP

               

table business. Those positions require

                 

the shooter to literally become uncomfor-

D3

8 inches

 

COME

 

CENTER

 

COME

   

D3

table in an effort to throw around them!

   

BETS

 

BOARD

 

BETS

   

The North and South dealers D1 and the

North

ZONE

. . . . . . . . . . . . . . .

DIE AXIS

. . . . . . . . . . .

 

South

sticks North and South S4 have also

D4

       

Straight Away

 

:

 

D4

been omitted because of traffic in the

 

_ _ _ _ _ _ _

P A S S L I N E

_ _ _

:

 

form of chips, place, come, lay, dp, dc

S4

HOOK

           

:

HOOK

S4

bets etc.. You can't maintain maximum

S3

S2

S1

S

S1

S2

S3

outcome effectively in a high traffic area.

Monitoring numerous sessions over the years, has made it quite apparent to me, that of the 10 advocated best

table positions, as being more consistently productive over time than the omitted 6 as spelled out. No matter

what position is utilized, there are always negative factors that overwhelm the outcome of a roll. Dice setters

utilizing control and rhythm quite often offset these factors. Even if these advantages may only be in terms of

small percentages, the compounding of all these small incentives over time can be appreciable. I hope I have

totally impressed on you the importance of "COMFORT" in all of its aspects.

To further embellish the hypothetical "bag of tricks", a simple list of methods noted in use by others that might

also be used in "tracking a table"..........

1. base next bet on outcome of last decision

2. best 2 out of 3 decisions as an indicator

3. My "ubiquitous 3" found in Craps Pit under philosophy and craps logic [similar to item 2]

4. if trend is 7-out every 5 rolls or less go to wrong side betting

Following items also taken from "Craps Logic"

5. BIG QUESTION??????? WHEN SHOOTERS GET THE DICE, WHAT IS THEIR INTENT?

6. Does shooter set dice for probable trash results? [TIER 1]

7. Does shooter set dice for probable number results? [TIER 2]

8. Does shooter perform well in producing trash? [TIER 1]

9. Does shooter perform well in producing numbers? [TIER 2]

10. Does shooter perform well in producing both trash/numbers? [TIER 1 then TIER 2]

11. Does shooter acquire short, medium or long rolls during throw? [TIER 2 then TIER 3]

12. Does shooter, on come out roll, consistently put up horn money, hi/lo or yo? [TIER 1]

13. Does shooter, on come out roll work place bets? [TIER 2]

14. Does shooter, after point set, ignore numbers and goes for center board bets? [TIER 3]

15. Does shooter put up Don't bets? [TIER 3]

A shooters ACTION requires a bettor's REACTION!

Marry shooter HISTORY with table TRENDS!

I'm sure there are many other methods of tracking a table out there. These are just a few of those that have

been enlisted by players in my neck of the woods. The intent is to make available to all a condensed form

of expression hopefully useable while compounding knowledge of the game.

An appeal and challenge is offered to all who view this article to supplement same with their own

methods of comfort and tracking in an effort to make all of us the very best players we can possibly be!

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