DICE SETTING TABLES AT A GLANCE |
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THERE ARE 3 AXIS ON A PAIR OF DICE. IF ONE COULD MAINTAIN ONE AXIS ONLY IN |
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FORWARD UNILATERAL MOTION, DICE SETTING CAN BE A DEFINITE ADVANTAGE. |
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THERE ARE 36 NUMBER COMBINATIONS POSSIBLE. BY SETTING THE DICE AS SHOWN |
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IN TABLES, THERE ARE 16 POSSIBLE NUMBERS PER SET PROVIDING THE |
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UNILATERAL MOTION IS MAINTAINED. |
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TABLES CAN OFFER SETS FOR COME OUT ROLLS INDICATIVE OF TRASH [CRAPS, YO'S |
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OR 7'S]. THEY CAN ALSO PROVIDE SETS FOR PREFERRED INSIDE NUMBERS OR FOR |
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NUMBERS ACROSS THE TABLE. |
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THE NEED FOR ABSOLUTE MANAGEMENT AND FOCUS OF YOUR GAME IS IMPERATIVE. |
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NOT ONLY DO YOU NEED A POSITIVE PLAN FOR STRATEGIES, IF YOU ARE A SHOOTER, |
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YOU ALSO NEED A PLAN OF DICE SETS TO ROUND OUT YOUR OVERALL |
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PARTICIPATION. |
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THERE ARE MANY MORE PERMUTATIONS POSSIBLE. THOSE SHOWN ARE INDICATIVE |
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OF 5/3 NUMBER COMBINATIONS OR RECIPROCALS THAT SEEM TO GIVE THE OPTIMUM |
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SETS FOR PRODUCING NUMBERS [ MINIMUM 7'S]. THOSE SHOWN FOR TRASH ARE |
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SEEKING OUT [ MAXIMUM CRAPS,YO'S,7'S] AND ARE INDICATIVE OF 5/3 NUMBER |
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COMBINATIONS OR RECIPROCALS. |
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Formula logic for why table events occur. |
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SPECULATED EXAMPLE: |
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1. There are 36 Combinations of dice. |
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2. Each permutation contains 16 number arrangements. [DICE SETS, PAIRS] |
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3. There are 24 permutations possible per single episode of dice sets. |
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4. There are 552 Die Permutations. ((36 * 16)-24) = 552 |
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5. There are 184 TRASH [craps,yo's,7's] Permutations [note: 1/3 of total permutations] |
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6. There are 368 Number permutations. [note: 2/3 of total permutations] |
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7. There is one episode that cannot recur. [ -8 on trash and - 16 on numbers ] |
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Note: 1/3rd...2/3rd's obvious presence |
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Extrapolated Equation: |
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D1 = DIE 1 SET (e.g. 2/1) |
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D2 = DIE 2 SIDES (e.g. 1-6) |
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P = Permutations |
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X = Each axis (i. e. 3 per die) |
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((D1 + D2 ) * X)y2 - 24 = Permutations.....1st set of parentheses defines both dice. |
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2nd set of parentheses defines 3 axis of permutations. |
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((2+ 6) * 3)y2 - 24 = 552 |
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DICE SETS THAT ARE PRODUCTIVE FOR ONE INDIVIDUAL MAY NOT BE SO FOR OTHERS. |
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PERHAPS POSTURE, DELIVERY, GRIP OR EVEN DICE CHARACTERISTICS WILL INFLUENCE |
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HOW WELL A SET PERFORMS FOR YOU. |
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The following dice sets reflect possible outcomes as |
L/Die Set |
R/Die Set |
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the geometry of the cubes indicate. [ref. formula above] |
5 |
5 |
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The 5/3, in a horizontal throw position, side by side, |
3 |
3 |
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is a typical hard way set. |
Combinations |
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3 |
3 |
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Even though the idea is to promote hard way's, this |
2 |
2 |
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permutation and resulting number combinations make |
4 |
4 |
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the set a risky one. Note there are 4 possible seven |
5 |
5 |
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combinations that have an order of priority followed by |
Sum:across #'s=12 |
Sum:craps,yo,7's=4 |
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the six and eight with 3 each probabilities. The craps |
Count L/R |
# Sums |
Count R/L |
# Sums |
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and yo have zero probability. |
6 |
[2-0] |
6 |
[2-0] |
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5 |
[3-0] |
5 |
[3-0] |
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Even though hard way odds tempt a player to take risk, |
7 |
[4-1] |
7 |
[4-1] |
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the probability of the 7 or an easy 6/8 and their obvious |
8 |
[5-2] |
8 |
[5-2] |
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predominant weights, should be cause enough for one |
5 |
[6-3] |
5 |
[6-3] |
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to consider better options. The 4/10 only has a weight |
4 |
[7-4] |
4 |
[7-4] |
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probability of 1. Accomplished pre-setters may |
6 |
[8-3] |
6 |
[8-3] |
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influence these weights, but still at best the hardway |
7 |
[9-2] |
7 |
[9-2] |
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set is risky! |
7 |
[10-1] |
7 |
[10-1] |
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6 |
[11-0] |
6 |
[11-0] |
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8 |
[12-0] |
8 |
[12-0] |
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9 |
9 |
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8 |
8 |
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7 |
7 |
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9 |
9 |
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10 |
10 |
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Using the 5/3 hard way set with a slight change makes |
L/Die Set |
R/Die Set |
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a world of probability outcome difference. Simply |
5 |
5 |
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take the right die and rotate clockwise on its flat plane |
3 |
6 |
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[horizontal] 90 degrees [qtr. turn to right]. |
Combinations |
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3 |
6 |
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Note the probability weight of the 7 diminished to 2 |
2 |
2 |
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and shifted 2 weights to the yo/3. The 6/8 weight also |
4 |
1 |
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diminished to 2 and shifted 2 weights to the 4/10. |
5 |
5 |
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Sum:across #'s=12 |
Sum:craps,yo,7's=4 |
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The 6/1 and 4/3 seven now appears on the sides and |
Count L/R |
# Sums |
Count R/L |
# Sums |
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if a unilateral axis, forward motion only, is maintained, |
9 |
[2-0] |
9 |
[2-0] |
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the outcome probability would hopefully be reflected |
5 |
[3-1] |
8 |
[3-1] |
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in numbers indicated from the table. Maintenance of |
4 |
[4-2] |
10 |
[4-2] |
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a single axis leaves only the 5/2 seven combination |
8 |
[5-2] |
11 |
[5-2] |
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to cope with. |
8 |
[6-2] |
5 |
[6-2] |
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4 |
[7-2] |
4 |
[7-2] |
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3 |
[8-2] |
6 |
[8-2] |
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7 |
[9-2] |
7 |
[9-2] |
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10 |
[10-2] |
4 |
[10-2] |
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6 |
[11-1] |
3 |
[11-1] |
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5 |
[12-0] |
5 |
[12-0] |
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9 |
6 |
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11 |
8 |
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7 |
7 |
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6 |
9 |
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10 |
10 |
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L/Die Set |
R/Die Set |
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Again using the 5/3 hard way initial set, with a small |
5 |
1 |
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change, you can influence the 6/8 probability weight |
3 |
3 |
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to 3 while keeping the 7 weight at 2. Again with |
Combinations |
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clockwise rotation, this time rotating to right on a |
3 |
3 |
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vertical plane, you see the 5/3...1/3 up & looking at |
2 |
6 |
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you. Note the 6/1...5/2 sevens have been omitted. |
4 |
4 |
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This leaves you to cope with the 4/3 seven only. |
5 |
1 |
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Sum:across #'s=12 |
Sum:craps,yo,7's=4 |
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All 3 axis of [5/3 permutations] have now been shown. |
Count L/R |
# Sums |
Count R/L |
# Sums |
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By a simple change of 1 die, the probability outcome |
6 |
[2-0] |
6 |
[2-0] |
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weights are significantly altered. |
9 |
[3-1] |
5 |
[3-1] |
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7 |
[4-1] |
7 |
[4-1] |
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4 |
[5-2] |
8 |
[5-2] |
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5 |
[6-3] |
9 |
[6-3] |
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8 |
[7-2] |
8 |
[7-2] |
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6 |
[8-3] |
10 |
[8-3] |
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3 |
[9-2] |
11 |
[9-2] |
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7 |
[10-1] |
7 |
[10-1] |
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10 |
[11-1] |
6 |
[11-1] |
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8 |
[12-0] |
8 |
[12-0] |
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5 |
9 |
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8 |
4 |
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11 |
3 |
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9 |
5 |
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6 |
6 |