DICE SETTING TABLES AT A GLANCE

THERE ARE 3 AXIS ON A PAIR OF DICE. IF ONE COULD MAINTAIN ONE AXIS ONLY IN

FORWARD UNILATERAL MOTION, DICE SETTING CAN BE A DEFINITE ADVANTAGE.

THERE ARE 36 NUMBER COMBINATIONS POSSIBLE. BY SETTING THE DICE AS SHOWN

IN TABLES, THERE ARE 16 POSSIBLE NUMBERS PER SET PROVIDING THE

UNILATERAL MOTION IS MAINTAINED.

TABLES CAN OFFER SETS FOR COME OUT ROLLS INDICATIVE OF TRASH [CRAPS, YO'S

OR 7'S]. THEY CAN ALSO PROVIDE SETS FOR PREFERRED INSIDE NUMBERS OR FOR

NUMBERS ACROSS THE TABLE.

THE NEED FOR ABSOLUTE MANAGEMENT AND FOCUS OF YOUR GAME IS IMPERATIVE.

NOT ONLY DO YOU NEED A POSITIVE PLAN FOR STRATEGIES, IF YOU ARE A SHOOTER,

YOU ALSO NEED A PLAN OF DICE SETS TO ROUND OUT YOUR OVERALL

PARTICIPATION.

THERE ARE MANY MORE PERMUTATIONS POSSIBLE. THOSE SHOWN ARE INDICATIVE

OF 5/3 NUMBER COMBINATIONS OR RECIPROCALS THAT SEEM TO GIVE THE OPTIMUM

SETS FOR PRODUCING NUMBERS [MINIMUM 7'S]. THOSE SHOWN FOR TRASH ARE

SEEKING OUT [MAXIMUM CRAPS,YO'S,7'S] AND ARE INDICATIVE OF 5/3 NUMBER

COMBINATIONS OR RECIPROCALS.

Formula logic for why table events occur.

SPECULATED EXAMPLE:

1. There are 36 Combinations of dice.

2. Each permutation contains 16 number arrangements. [DICE SETS, PAIRS]

3. There are 24 permutations possible per single episode of dice sets.

4. There are 552 Die Permutations. ((36 * 16)-24) = 552

5. There are 184 TRASH [craps,yo's,7's] Permutations [note: 1/3 of total permutations]

6. There are 368 Number permutations. [note: 2/3 of total permutations]

7. There is one episode that cannot recur. [ -8 on trash and - 16 on numbers ]

Note: 1/3rd...2/3rd's obvious presence

Extrapolated Equation:

D1 = DIE 1 SET (e.g. 2/1)

D2 = DIE 2 SIDES (e.g. 1-6)

P = Permutations

X = Each axis (i. e. 3 per die)

((D1 + D2 ) * X)y2 - 24 = Permutations.....1st set of parentheses defines both dice.

2nd set of parentheses defines 3 axis of permutations.

((2+ 6) * 3)y2 - 24 = 552

DICE SETS THAT ARE PRODUCTIVE FOR ONE INDIVIDUAL MAY NOT BE SO FOR OTHERS.

PERHAPS POSTURE, DELIVERY, GRIP OR EVEN DICE CHARACTERISTICS WILL INFLUENCE

HOW WELL A SET PERFORMS FOR YOU.

The following dice sets reflect possible outcomes as

L/Die Set

R/Die Set

the geometry of the cubes indicate. [ref. formula above]

5

5

The 5/3, in a horizontal throw position, side by side,

3

3

is a typical hard way set.

Combinations

3

3

Even though the idea is to promote hard way's, this

2

2

permutation and resulting number combinations make

4

4

the set a risky one. Note there are 4 possible seven

5

5

combinations that have an order of priority followed by

Sum:across #'s=12

Sum:craps,yo,7's=4

the six and eight with 3 each probabilities. The craps

Count L/R

# Sums

Count R/L

# Sums

and yo have zero probability.

6

[2-0]

6

[2-0]

5

[3-0]

5

[3-0]

Even though hard way odds tempt a player to take risk,

7

[4-1]

7

[4-1]

the probability of the 7 or an easy 6/8 and their obvious

8

[5-2]

8

[5-2]

predominant weights, should be cause enough for one

5

[6-3]

5

[6-3]

to consider better options. The 4/10 only has a weight

4

[7-4]

4

[7-4]

probability of 1. Accomplished pre-setters may

6

[8-3]

6

[8-3]

influence these weights, but still at best the hardway

7

[9-2]

7

[9-2]

set is risky!

7

[10-1]

7

[10-1]

6

[11-0]

6

[11-0]

8

[12-0]

8

[12-0]

9

9

8

8

7

7

9

9

10

10

Using the 5/3 hard way set with a slight change makes

L/Die Set

R/Die Set

a world of probability outcome difference. Simply

5

5

take the right die and rotate clockwise on its flat plane

3

6

[horizontal] 90 degrees [qtr. turn to right].

Combinations

3

6

Note the probability weight of the 7 diminished to 2

2

2

and shifted 2 weights to the yo/3. The 6/8 weight also

4

1

diminished to 2 and shifted 2 weights to the 4/10.

5

5

Sum:across #'s=12

Sum:craps,yo,7's=4

The 6/1 and 4/3 seven now appears on the sides and

Count L/R

# Sums

Count R/L

# Sums

if a unilateral axis, forward motion only, is maintained,

9

[2-0]

9

[2-0]

the outcome probability would hopefully be reflected

5

[3-1]

8

[3-1]

in numbers indicated from the table. Maintenance of

4

[4-2]

10

[4-2]

a single axis leaves only the 5/2 seven combination

8

[5-2]

11

[5-2]

to cope with.

8

[6-2]

5

[6-2]

4

[7-2]

4

[7-2]

3

[8-2]

6

[8-2]

7

[9-2]

7

[9-2]

10

[10-2]

4

[10-2]

6

[11-1]

3

[11-1]

5

[12-0]

5

[12-0]

9

6

11

8

7

7

6

9

10

10

L/Die Set

R/Die Set

Again using the 5/3 hard way initial set, with a small

5

1

change, you can influence the 6/8 probability weight

3

3

to 3 while keeping the 7 weight at 2. Again with

Combinations

clockwise rotation, this time rotating to right on a

3

3

vertical plane, you see the 5/3...1/3 up & looking at

2

6

you. Note the 6/1...5/2 sevens have been omitted.

4

4

This leaves you to cope with the 4/3 seven only.

5

1

Sum:across #'s=12

Sum:craps,yo,7's=4

All 3 axis of [5/3 permutations] have now been shown.

Count L/R

# Sums

Count R/L

# Sums

By a simple change of 1 die, the probability outcome

6

[2-0]

6

[2-0]

weights are significantly altered.

9

[3-1]

5

[3-1]

7

[4-1]

7

[4-1]

4

[5-2]

8

[5-2]

5

[6-3]

9

[6-3]

8

[7-2]

8

[7-2]

6

[8-3]

10

[8-3]

3

[9-2]

11

[9-2]

7

[10-1]

7

[10-1]

10

[11-1]

6

[11-1]

8

[12-0]

8

[12-0]

5

9

8

4

11

3

9

5

6

6

Finding Dice Sets